01100+ motion components
A catalog of over a hundred purpose-built motion components โ code cards with syntax highlighting, terminals, bar and line charts, mind maps, PR cards, checklists, flow diagrams. Each one takes your real data and animates it; none of them are stock video.
02Animation template library
Preset scene layouts get you from empty to composed in one click, and any scene you design can be saved as your own template โ build a visual language once, reuse it across every reel.
03Custom components
When the catalog doesn't have your hero visual, write one focused Remotion component โ or let your AI agent write it โ and register it. It's validated, stored with a self-describing contract, and becomes a first-class component in your project.
04Layered scene editor
A scene isn't a flattened clip โ it's sections and layers: a background, one or more animations, text, decorations. Each layer stays independently editable up to the moment you render, so a fix never means a redo.
053D scenes
Set a WebGL stage backdrop behind any scene and use 3D-tilted glass cards for content โ genuine depth without leaving the editor or flattening anything into a single opaque layer.
06Scene previews
Preview any scene as a three-frame film strip โ start, middle, end โ rendered in seconds from the same engine that makes the final video. You (or your agent) see exactly what a scene looks like before committing to a full render.
07Transitions
Insert transitions between scenes directly in the script editor โ they render as real motion in the final video, not editor-only decorations.
08Animated captions
Captions animate word-by-word in sync with the narration, styled by your project's caption theme. They're generated with the voice, so timing is exact โ no manual subtitle work.