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Scenes & animation

Scenes that stay editable โ€” never baked pixels

Real motion components for technical explainers, composed per script line.

Scene editor ยท layered
PlanScriptPublish
0:00โ€“0:07โœฆ AnimVoice
// only recomputes when deps change
const v = useMemo(() => heavy(a, b), [a, b]);
Code cardTerminalChartDiagramPR card
01

100+ motion components

A catalog of over a hundred purpose-built motion components โ€” code cards with syntax highlighting, terminals, bar and line charts, mind maps, PR cards, checklists, flow diagrams. Each one takes your real data and animates it; none of them are stock video.

02

Animation template library

Preset scene layouts get you from empty to composed in one click, and any scene you design can be saved as your own template โ€” build a visual language once, reuse it across every reel.

03

Custom components

When the catalog doesn't have your hero visual, write one focused Remotion component โ€” or let your AI agent write it โ€” and register it. It's validated, stored with a self-describing contract, and becomes a first-class component in your project.

04

Layered scene editor

A scene isn't a flattened clip โ€” it's sections and layers: a background, one or more animations, text, decorations. Each layer stays independently editable up to the moment you render, so a fix never means a redo.

05

3D scenes

Set a WebGL stage backdrop behind any scene and use 3D-tilted glass cards for content โ€” genuine depth without leaving the editor or flattening anything into a single opaque layer.

06

Scene previews

Preview any scene as a three-frame film strip โ€” start, middle, end โ€” rendered in seconds from the same engine that makes the final video. You (or your agent) see exactly what a scene looks like before committing to a full render.

07

Transitions

Insert transitions between scenes directly in the script editor โ€” they render as real motion in the final video, not editor-only decorations.

08

Animated captions

Captions animate word-by-word in sync with the narration, styled by your project's caption theme. They're generated with the voice, so timing is exact โ€” no manual subtitle work.

Scenes & animation

Editable beats baked, every time

The defining choice in this studio is that a scene is never a finished pixel. A code card holds your actual code; a chart holds your actual numbers; a terminal types your actual commands. When the API in your video changes next month, you edit the text and re-render โ€” you don't reshoot, re-prompt, or regenerate anything.

That choice compounds. Because scenes are components holding data, an agent can compose them over MCP, preview them as film strips, and fix exactly the layer that's wrong โ€” and the template library plus your own registered components mean the visual language you build for one reel is reusable in all of them.

Compose a scene, keep it editable forever

All 100+ components, the template library, and the layered editor are in the free tier. No feature gates.

Start free